Rob's lesson 31/10/2014

Rob was exceedingly passionate, I think that's the right word, on just how important every small part of the course is, repeatedly stressing the need to pass every module to be able to actually obtain a degree after the three years. It seems harsh, but there's not exactly anything I can do about it, so why worry?

One of the things I hadn't expected about Games Design is just how philosophical certain aspects of it are, when I was looking at the course my expectation was leaning more towards the technical and rigidly structured idea. I actually enjoy listening to everyone's opinions on different interpretations on how to aproach the idea of a game and how to design one.

The game we iterated, I can't remember its name, was an elmination strategy game on a hexagonal board, where the aim is to shoot the other players and be the last man standing. Unfortunately, there were plenty of bugs and the rules, while they provided the opportunity for a game, were rather broken. Our iterations were focused on providing players with a more feasible and strategy based experience with less bugs. With the addition of several 'sniper towers' which a player could take possession of, I feel that we were reasonably successful, though there were a plethora of other things that could have been incorporated to enhance the game experience.

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